RTO Airsoft Rules

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RTO Airsoft Rules

Post by 0001 on 3/10/2015, 19:38

STANDARD FIELD AND SAFETY RULES
1. Always wear eye protection in the form of goggles, masks, or shooting glasses, or safety glasses. Never remove your eye protection while on the battlefield. Regular prescription glasses are NOT acceptable as safety eyeware. Must meet ANSI Z87.1 standards and wrap around the face.

2. Do not fire in safe areas or through them. If you need to test fire your weapon, take it into the hot-zone and fire it there.

3. Do not point your weapon at anyone unless you are involved in a game on the battlefield and intend to shoot them.

4. Do not fire at any person without proper eye protection.

5. Do not fire at non-participants, including animals and things.

6. Swearing or cussing is unprofessional and should be kept to a minimum.

7. Remove all of your gear and trash from the field when you leave.

8. Alcohol, Tobacco, or any illicit or illegal drugs are NEVER allowed at our events.  If you must smoke, you may do so in your personal vehicle, as long as you do not litter.

9. All events are Bio Ammo only.

10. Red Kill rags are required for all events.

11. All "real" weapons including but not limited to firearms and fixed-blade knives are NOT allowed at games. Folding utility knives and pocket knives are allowed as an essential part of survival kit, but they may not be used in game-play.

12. Remove all of your gear and trash from the field when you leave.


HITS & OUTS
Anyone hit by a BB is hit and out. - If you are "hit" during a game, 1) immediately yell "HIT!" as loud as you can,  2) Drop to the ground immediately and either call for a medic, or put a killrag on your head, count to 10, and walk to the dead pool or respawn point with kill rag on your head and the hand not holding your weapon held up in the air and clearly visible at all times.  Hold your weapon in a non-threatening manner, do not fire, and do not talk or interact with other players who are still active in the game. - Ricochet BBs do not count as hits. - Hits to your weapon do not count as hits. - When in doubt about a hit, call yourself out.


CLOSE QUARTER KILLS AND CAPTURES
When you are within a minimum engagement range for your weapon you can do one of three things on the player in your sights.  Any clean shots with no cover within your minimum engagement range are good candidates for this.  Do not call it unless you can guarantee you could hit them if you had to.  

Safety Kill
If you do call a safety kill, the person it is called on cannot fire in return, they are as good as hit and are out of the game as if they were actually hit by a BB.  "SAFETY KILL" or “BANG” must be said loudly, as to simulate actually firing.  Silence can only be maintained if you can tag the other player out.  You must be able to point your weapon and call "SAFETY KILL" or “BANG” on every person if there is more than one.  If you have a sidearm or secondary weapon that shoots under 330 FPS you can use that to engage with rather than calling a safety kill.

Capture
This is only allowed for games that allow or have a capture feature.  If capturing is allowed then in situations when you would otherwise use a safety kill, you can instead call “SURRENDER OR DIE”.  The same rules apply for captures as do safety kills.  If there is more than person, you must point your weapon at each one and order them to surrender.  You can tag capture people but you must make it clear to them that you are capturing rather than killing them.  Unlike in safety kills, someone who you order to “SURRENDER OR DIE” is not automatically out, if they can pull a sidearm, melee weapon, or alternatively kill or capture you, that is valid.  If you attempt to capture someone and they attempt to escape or retaliate, and you can just say “BANG” or safety kill them etc. which is the same as a hit, causing them to respawn but not be your prisoner.  If you successfully capture them, specific rules and procedures related to the game you are playing will dictate what will happen next and how you will handle the prisoner.

Rubber Knife Kills
 Players are allowed to "tap out" other players with rubber or plastic knives made for safe Airsoft use. Touch your opponent with your rubber knife and simply tell them that they're dead. Contact should be no more than a tap; there's absolutely no slashing, throwing, hitting or martial arts physical contact allowed. Contact must be made with a rubber or plastic replica of a knife, sticks and other objects do not work. DO NOT tap another player in the head, neck, face or groin. Players eliminated by this method should try and acknowledge their hit/death silently.


CQC/INDOOR PLAY
All players who participate in Close Quarters Combat should understand that they will be engaging targets anywhere from 25 feet to even 5 feet away and because of that they may take painful hits. We recommend full masks, long sleeves, long pants, gloves, and hats/helmets be worn for CQC to avoid welts or breaking the skin.  Safety kills are not generally used for CQC, however players may surrender if they wish at any time to the opposing force to leave gameplay without any harm.


SNIPER SAFETY
Anyone acting as a sniper with an upgraded gun over 450 fps (1.5j) should carry a sidearm that can be used alternately when engaging targets closer than about 30 feet. If you have no sidearm and find yourself too close to the opposing force, you may either a) call surrender or die, b) wait until they move to a safe range or c) move to a safe range.


BLIND MAN
This is called whenever a non-player enters the battlefield, real life emergency, or when a player enters the battlefield without eye protection.  All players are expected to echo blind man so that everyone on the field hears it, and upon hearing it, each player is expected to sit down and wait until "Game on" is called to continue the game or for further instructions.  If necessary, game coordinators will explain the game to the non-participants.


IF LOCAL POLICE ENTER THE FIELD
This is a potentially dangerous situation, and is treated as if they don't know you are playing a game. All players are expected to walk to the deadpool or safe zone(s) in plain sight, either with their guns over their head or leaving their guns in the field. Upon reaching the deadpool or safe zone(s) each player is to place his weapon with his gear and gather in a group at least 20 feet from the gear. This is to provide safety by comforting the officers by removing any equipment that appears threatening to them.  Gameplay is not commenced until the situation is explained and are allowed to continue.

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